➡️ preview: https://youtu.be/ezpomHGCsgI
last-water introduces an advanced water collection system, designed for survival or post-apocalyptic servers. Players can gather water directly from natural sources or build functional collectors to harvest rainwater.
Features
Natural water gathering: collect water from rivers, lakes, and the sea using an empty bottle or canister.
Player-built collectors: place water collectors directly in-game; they automatically fill up during rain or precipitation.
Persistent collectors: all collector placements and coordinates are stored in the database, ensuring full persistence across restarts.
Water storage: collectors act as reservoirs; players can extract water with empty containers once filled.
Immersive audio: integrates interact-sound for filling, pouring, and environmental water effects.
Customizable config:
config.luaallows adjustments for collection rates, container sizes, rain fill speeds, interaction distances, and sound settings.
Compatibility
Frameworks
ESX / QBOX: uses ox_lib, ox_target, ox_inventory.
QBCore: uses qb-target, qb-inventory, qb-skillbar (if you add skill-based interactions).
Sound: supports interact-sound.
Database: oxmysql for persistent collector storage.